Meta — Quest 3
Mixed Reality
Meta Quest 3 is packed with many features that enable true mixed-reality experiences. I was responsible for developing 'Assisted Scene Capture' — A digital canvas that allows users to blend digital objects with their physical space. The experience invites the user to capture the environment around them using an inviting and soothing interactive process.
Assisted Scene Capture
The HorizonOS Art team collaborated with Spatial Systems to conceptualize and produce this magical experience, where the device intelligently recreates the user's environment and defines a safe guardian space automatically.
Meta — Connect 2023
Design & Motion
The user is placed within the interplay, immersed at the center of the action. The eye gaze has a directional effect in revealing and constructing the 3D geometry and using Motion we give control for it to move around and play with the reveal effect at its own pace, creating a sense of accomplishment and satisfaction.
Motion Behavior
Smart Guardian — Design
Shader Development
Emotional Brand Connection
By leveraging Meta’s color gradient and a unique animation to reveal the digital mesh, we wanted to create a sense of familiarity in the user by the connection with the overall on-boarding experience, from the unboxing of Quest 3 (packaging brand/colors), setting up the device through NUX (new user experience), all the way to the Virtual Home Environment. They all share the same intent and visual style.
Principles for visualizing Global Mesh
Color Guidance
Shape
Interaction
The system prompts the user to look around, using Quest 3 brand new Color Passthrough, as the Global Mesh (digital replica of real surroundings) unfolds elegantly.
Interaction
Mesh
The global mesh enables the creation of Mixed Reality experiences on VR devices, so developers can quickly and easily build believable experiences when blending physical and digital worlds.
Smart Guardian — Development
Development
Role: Art Direction & Motion Design Lead
Product Design Leads: Muqing Niu, Chris Tanner; Technical Artist (Houdini): Hector Ortiz; Product Design Prototyper: Matthew Banks, Barrett Fox; Shader: Alex Marcolina and Tyler Hurd; Software Engineer: Joanna Xu, Ting Ting Wu. Ariana Yu-Chia Harvey; Product Manager: Audrey Muller; Engineering Manager: Sony Nguyen